﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Palace : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "weapon")
        {
            Debug.Log(gameObject.name);
            GameObject milk = GameObject.Find("milk");
            // milk.GetComponent<Platformer2DUserControl>().EnterAVGMode("PLOT0001");
        }
    }
}
